# FAQ

### **Q: What is the recommended computer configuration for running MANU?**

{% hint style="success" %}
We recommend follow configuration for common platforms%

**Windows:** Requires a 64-bit processor, Windows 64 Bit or higher, Quad-core or higher, 8 Gb RAM DirectX11 support SSD

**MacOS:** Requires a 64-bit processor, MacOS Catalina or higher, Quad-core or higher, 8Gb RAM Metal 2 support SSD
{% endhint %}

### **Q:** How to install MANU?

{% hint style="success" %}
[How to install MANU link](https://help.manu.co/learn/manual/installing-manu).
{% endhint %}

### **Q:** MacOS gives "Fails to verify the developer "MANU.app". Do you really want to open this file?" error and won't run, what to do?

{% hint style="success" %}
Select MANU in Applications

Perform right click on MANU application icon

Select **Open**

In opened window select **Open**
{% endhint %}

### Q: How to create a new project?

{% hint style="success" %}
Select **Create project** in Welcome window
{% endhint %}

<figure><img src="https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FVs7nEGDLhqpW8KESPa2d%2Fimage.png?alt=media&#x26;token=cf596e2c-b37d-435e-8924-206bc7113c0c" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
In Project creation window select desired template, name your project and press **Create.**
{% endhint %}

<figure><img src="https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FkZ84YBmH7XaGDNxF87Uo%2Fimage.png?alt=media&#x26;token=46afef28-2fe3-4075-a481-48f51575a3b7" alt=""><figcaption></figcaption></figure>

### Q: What type of project template should I select?

{% hint style="success" %}
It depends on what type of game mechanics you want to do in your project. If you are the beginner, we recommend you start with **Platformer Kit template**, to learn basics of MANU.
{% endhint %}

### Q: Where is my project located?

{% hint style="success" %}
By default projects saving in your Documents folder. You always can change location of the project in Create project window, by clicking on a folder icon, under name of project.
{% endhint %}

### Q: How to rotate the camera?

{% hint style="success" %}
There is some methods:

By click and hold **Right mouse button** and moving mouse.

By hold **Alt (Option)** + **Left mouse button** and moving mouse.

By hold **Alt (Option)** + **WASD keys**

More information in the [Keyboard shortcuts](https://help.manu.co/learn/keyboard-shortcuts).
{% endhint %}

### **Q: How to create other 3D objects, not just boxes?**

{% hint style="success" %}
Click with Left mouse button in the right bottom corner of a icon of a Box object. In appeared popup you can select other 3D object.
{% endhint %}

### Q: How to move objects through the scene?

{% hint style="success" %}
Select needed object.

In Gizmo toggle under Mode toggle select **Move** icon.

<img src="https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FDVuEAKFwNwYFMWZvfCdZ%2Fimage.png?alt=media&#x26;token=8833f636-b8ea-432a-9ef8-9dab9f59e0ef" alt="" data-size="line">

In a viewport **Move gizmo** appears on selected object.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FzO3XegbLJ0jenevaa5TH%2Fimage.png?alt=media\&token=0664b228-5fae-497c-81e0-bd09cc85be36)

Move cursor on one of the Gizmo axis (<mark style="color:red;">Red :X</mark>, <mark style="color:green;">Green:Y</mark>, <mark style="color:blue;">Z:Blue</mark>)

Click and Hold cursor on selected axis and move mouse. Object will also move along selected axis.

Also you can move object in selected plane.

Move cursor on one of the Gizmo axis on colored square between axises. (<mark style="color:red;">Red</mark>-<mark style="color:green;">Green</mark>: XY plane, <mark style="color:red;">Red</mark>-<mark style="color:blue;">Blue</mark>: XZ plane, <mark style="color:green;">Green</mark>-<mark style="color:blue;">Blue</mark>: YZ plane)

Click and Hold cursor on selected square and move mouse. Object will also move in selected plane.

More information learn in the [Transforms chapter](https://help.manu.co/learn/manual/transforms).
{% endhint %}

### Q: How to rotate objects?

{% hint style="success" %}
Select needed object.

In Gizmo toggle under Mode toggle select **Rotate** icon.

<img src="https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FvTiIdUOSll3Nl4SlDm0F%2Fimage.png?alt=media&#x26;token=b3c04a16-34f2-4b4e-acc2-cb021810e8e2" alt="" data-size="line">

In a viewport **Rotate gizmo** appears on selected object.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FfTl3kglltolnk5C80Ejy%2Fimage.png?alt=media\&token=b55c209e-bc9c-471b-8ccf-39b3f0507509)

Move cursor on one of the Gizmo axis (<mark style="color:red;">Red :X</mark>, <mark style="color:green;">Green:Y</mark>, <mark style="color:blue;">Z:Blue</mark>)

Click and Hold cursor on selected axis and move mouse. Object will rotate along selected axis by 1 degree.
{% endhint %}

### Q: How to Scale objects?

{% hint style="success" %}
Select needed object.

In Gizmo toggle under Mode toggle select **Scale** icon.

<img src="https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FU9sgjBPdx3IwknJ9XrwS%2Fimage.png?alt=media&#x26;token=f6dd04d7-8337-442c-9790-b8d37e53aaf3" alt="" data-size="line">

In a viewport **Scale gizmo** appears on selected object.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2F3XwH2s28jX4w9ZbAcFxA%2Fimage.png?alt=media\&token=f7b7601a-ef02-46c4-a462-ac9ca2324f9c)

Move cursor on one of the Gizmo axis (<mark style="color:red;">Red :X</mark>, <mark style="color:green;">Green:Y</mark>, <mark style="color:blue;">Z:Blue</mark>)

Click and Hold cursor on selected axis and move mouse. Object will scale along selected axis.

Also you can scale object in selected plane.

Move cursor on one of the Gizmo axis on colored square between axises. (<mark style="color:red;">Red</mark>-<mark style="color:green;">Green</mark>: XY plane, <mark style="color:red;">Red</mark>-<mark style="color:blue;">Blue</mark>: XZ plane, <mark style="color:green;">Green</mark>-<mark style="color:blue;">Blue</mark>: YZ plane)

Click and Hold cursor on selected square and move mouse. Object will scale in selected plane.

More information learn in the [Transforms chapter](https://help.manu.co/learn/manual/transforms).
{% endhint %}

### Q: How to move objects a certain distance?

{% hint style="success" %}
While Move gizmo selected, there is a **Snap control** under gizmo toggle with two snap settings. Selecting one of them you can adjust exact step of **Move gizmo.**

Select the first setting and **Snapping grid** will appears on the Movie gizmo.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FMFRI5FDRTygFAi6RHMEl%2Fimage.png?alt=media\&token=fb8164f3-d5f9-4388-a6d4-5a4a9e9d0645)

Now, while you will move selected object by grid step setting value.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2F6pWauJ89gXPXu6Tdnqod%2Fimage.png?alt=media\&token=8342fddd-3233-492c-bd9e-46b1188fe8bf)

{% endhint %}

### Q: How to create a new material or change object's color?

{% hint style="success" %}
Select 3D object

In object inspector select **Material** tab

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FDg4jVD0h9xx0AksCUJbK%2Fimage.png?alt=media\&token=68be7c8c-1d66-4683-84a8-48e50fcbbb5a)

Click on **Create new material** icon in the right from Select Material...

New material would be created with PBR Shader.&#x20;

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2F366qwWyynhakNU6qXMit%2Fimage.png?alt=media\&token=2f4fd42c-ff8d-46b7-89b3-f15bcb23caff)\
\
To change color of the object adjust **Albedo Tint** parameter.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FaclXx6UCxA3gdisc6vib%2Fimage.png?alt=media\&token=1689b2a7-4387-4828-b14f-f6234c07c7d5)\
\
To learn more explore [Materials chapter](https://help.manu.co/learn/manual/materials).
{% endhint %}

### Q: How to group objects together?

{% hint style="success" %}
Select object

Click right mouse button on it and open context menu

Select **Group**

Selected object moved to group

To add other objects in created group just Drag\&Drop them in it, one by one.

For now, functionality of multiselect is not developed. Keep an eye for updates.
{% endhint %}

### Q: How to light the scene?

{% hint style="success" %}
Hover and click on **Spot Light** icon in main toolbar.

<img src="https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FjgxFv0KwjeiWmXgKjP2y%2Fimage.png?alt=media&#x26;token=d02b295b-bc28-47c6-a2dc-54b7e8545c00" alt="" data-size="original">

New lightsource created in scene.&#x20;

<img src="https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2F8CKEZaNiYMKn8sHd4R5h%2Fimage.png?alt=media&#x26;token=b0725d3d-d155-492d-9e8a-27b888826641" alt="" data-size="original">

You can adjust it's settings, such as color, intensity and range in object inspector, on the left of screen.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2Fq1cGAyKX5NtFhF2gziO2%2Fimage.png?alt=media\&token=fabffd7f-f83e-4340-83c0-85147b7e06e2)\
\
You can use **Move** and **Rotate** gizmos to set lightsource in desired position.
{% endhint %}

### Q: How to change Sun color?

{% hint style="success" %}
Select **Project** tab in top left corner of a screen.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FRmHeyai2SFjJ0qcMlklq%2Fimage%201.png?alt=media\&token=dd570cd6-e61e-46b5-b011-f8f33fd4b55a)<br>

Select **Sun** in Environment section

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FUWy0x7uBUshWa0PkYgZm%2Fimage.png?alt=media\&token=b5d48917-a580-4967-9300-66ceea169176)

\
Change Sun **Color** parameter in object inspector to the right.\
![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FtMjj7kslSDVglp8ZIpTF%2Fimage.png?alt=media\&token=923a809c-ee0f-48b0-af7c-7896539bbccd)\ <br>
{% endhint %}

### Q: How to make the main character not pass through created objects?

{% hint style="success" %}
Main Character and other object can physicaly interact with other objects if they have Physics component.

To add **Physics** component to the object, select it and switch to **Physics** tab below object inspector

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FUB4JPlp10KN5VdVW4pPm%2Fimage.png?alt=media\&token=50eca733-cbea-4dd1-ac61-94045e0711de)<br>

Set parameter **Physical** to **YES** by clicking on it

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FZw4MCc0sy9nOm4ntVyC3%2Fimage.png?alt=media\&token=0c46d3b5-27f5-4380-958d-405c78f114e3)\
\
Now click on **Rigidbody** parameter value

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2F9X0uZnWDmKvWhWc4AcLD%2Fimage.png?alt=media\&token=7c88a43c-d1ec-44d7-80bb-ac9973d61c19)<br>

There are four types on Physical objects. But for now you may choose from three:

**Static** - is good for creating objects which would be static in scene, such as floor, walls, static platforms, rocks etc.&#x20;

**Dynamic** - is good for objects which can be moved in scene naturaly like common physic objects, such as barells, light boxes, chairs, bottles etc.

**Kinematic** - is good for objects which would be animated and would interracting with Main Character or other scene objects, such as moving platforms, doors, enemies, traps, vehicles etc.

Know more in [Physics chapter](https://help.manu.co/learn/manual/physics).
{% endhint %}

### Q: How animate object?

{% hint style="success" %}
Hover and click on **Animation** icon in main toolbar.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FFBbCmDPnBcdyNsdaNH9x%2FFrame%201866.png?alt=media\&token=5b02ff41-7646-480b-9261-1827d4eee1b8)<br>

**Animation** object would be created in Scene tree

Switch to Animation mode in Mode toggle.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2F5elh44M84JFNdun99Egm%2FAnimation.png?alt=media\&token=7b96f673-cb69-4a2b-9659-6e7f0882816c)<br>

**Timeline** pannel would be appeared at the bottom of a screen

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FbTxjAaQE2YAaTXznTTse%2Fimage.png?alt=media\&token=8d61180a-c07a-434c-bd04-07e6d5139391)<br>

Click on the leftmost icon Timeline, **Add object**

In appeared **Object picker** select needed object to animate (***Box*** for example)

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FesyGadZEgAdzZsrHLgQE%2Fimage.png?alt=media\&token=f407f345-3754-43b6-a1cc-127991217ac6)

\
Object to animate added to Timeline

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FT9AbbDhjYk3r24EgLkvl%2Fimage.png?alt=media\&token=ed2ffa67-8337-4e7f-86a4-52abb9021f11)\
\
Hover on object in Timeline and click on "**+**" icon on it. Animatable Parameter selector would popup.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2Fc6HJtiRemd24zNyK8sLm%2Fimage.png?alt=media\&token=4aa11bde-fcf9-462e-92a6-16187b2ad286)<br>

Select Parameter to animate (Position by X for example)

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FcU3zh7ks2V5MufwDabvm%2Fimage.png?alt=media\&token=8f2db9a6-24c5-4f0b-9633-8501af7f4813)<br>

Parameter Position X would be added to Timeline and first keyframe of this parameter would be added. Click on a keyframe (red dot on timeline) and change it's value from "origin" to "0".

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FlkmeyUGyp8ZkUzqPdYpQ%2Fimage.png?alt=media\&token=474092f8-4c4c-4991-a087-2484ba69f097)<br>

Hover and click on **Position X** track around 2.0 seconds timeline position. In appeared popup enter value "2" and click outside popup.

<img src="https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FRTkhFsAaIqlhcHdgqvHT%2Fimage.png?alt=media&#x26;token=c8c17833-1005-4383-81ad-524e89cff78c" alt="" data-size="original"><br>

Select keyframe at 4 seconds similar previous step and set keyframe value to "0".

Click on the **Loop** control in Timeline panel. Animation loop is toggled now.\
![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FOeXrYXiIZSs5yn2pb0l0%2Fimage.png?alt=media\&token=45992cb1-2d91-4b0e-98fc-a5bd2e584598)

Animation created. We just need to start it on the game start.

Switch Timeline tab to Trigger panel

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2F8sLCiU3sZ41QGRkLlugE%2FTrigger.png?alt=media\&token=82cb22f8-b2af-45cb-a30f-e302470fb6ca)\
\
In Trigger panel click on **Add Trigger** button

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FXzPXcCTMPYWBygWJ7Wha%2Fimage.png?alt=media\&token=c9948ded-e2b4-49c2-88a2-8e000626614c)<br>

In Trigger event popup select "On Launch Scene"

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FuMAKv3m9lhiCBnQapgqA%2Fimage.png?alt=media\&token=27a3cef3-cdc0-4007-b975-ca2a57e96c1a)<br>

Now toggle Game Mode

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FHpCbEmIK4YvFuTueRIyd%2FGame.png?alt=media\&token=be1e8ce7-09b1-45e3-ab72-4154b0fa9ca0)<br>

You'll see the Box object (or other, if you selected it) is moving looped from position 0 (by X) to position 2 and back to 0.

Know more in [Animation](https://help.manu.co/learn/manual/timeline) and [Trigger](https://help.manu.co/learn/manual/triggers) chapters.
{% endhint %}

### Q:How to add something in the timeline?

{% hint style="success" %}
There to ways to add object in the timeline.

**First way**

Click on the leftmost icon Timeline, **Add object**

In appeared **Object picker** select needed object to animate (***Box*** for example)

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FesyGadZEgAdzZsrHLgQE%2Fimage.png?alt=media\&token=f407f345-3754-43b6-a1cc-127991217ac6)

\
Object to animate added to Timeline

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FT9AbbDhjYk3r24EgLkvl%2Fimage.png?alt=media\&token=ed2ffa67-8337-4e7f-86a4-52abb9021f11)<br>

**Second way**

In Animation mode hover cursor on needed object (don't select it) and click right mouse button.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FgHuCJCavea74cmNEYFDK%2Fimage.png?alt=media\&token=b75fd854-b023-4c4a-8740-46bfcaf3cdb9)<br>

In appeared context menu select **Add to timeline**

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FmnbI2rKKkvapThCOjayW%2Fimage.png?alt=media\&token=6deeaef1-7055-4951-a9c3-1c9f6ac43c6e)<br>

Object added in Timeline

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FT9AbbDhjYk3r24EgLkvl%2Fimage.png?alt=media\&token=ed2ffa67-8337-4e7f-86a4-52abb9021f11)<br>
{% endhint %}

### Q: I created an object animation, but it doesn't work when I run the game, what to do?

{% hint style="success" %}
Several options are possible here:

1. You didn't set trigger which start animation of object
2. Trigger events are not get true
3. Object have Rigidbody property set to Static or Dynamic, those Rigidbody types can't be animated
4. Coordinates set in keyframes of object are wrong or too small
5. You animate object outside of your field of view

{% endhint %}

### **Q: How to import an object?**

{% hint style="success" %}
In **Edit Mode** goto **Main Menu** (MANU logo in top left corner) next **File**>**Import**

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FyZI3INFyHK6jEwJp53Fy%2Fimage.png?alt=media\&token=5a3e1b80-13b4-441e-be37-f30ad3532134)<br>

In opened Explorer or Finder select 3D file to import. MANU supports .obj, .fbx, .dae file formats.
{% endhint %}

### Q: How to add fog?

{% hint style="success" %}
Switch to Project panel

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FVcPOaupzqy4DLa2c7g8q%2Fimage.png?alt=media\&token=ab3d44c0-d0f8-4b54-bf25-dc6bb5687916)<br>

Select **Fog** in **Evironment** and toggle it's switch **Enabled.**&#x20;

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FAe6vZ7ry2pGpsqzWilvk%2Fimage.png?alt=media\&token=b782138a-174b-413c-92f6-c0f57b29ca07)<br>

In inspector you can choose 3 different types of fog and adjust fog range and it's color.
{% endhint %}

### Q: How to enable the mouse in First and Third person?

{% hint style="success" %}
To enable mouse look in Game Mode in First or Thrid person mode press "**\~**" (tilda) on keyboard.
{% endhint %}

### Q: How to play a sound?

{% hint style="success" %}
**To place sound in Scene**

Click **Speaker** object in main **Toolbar**

<img src="https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FyKlc8GHdFWuZRfSvo3vw%2Fimage.png?alt=media&#x26;token=12af9bed-827e-4d6b-a9e6-9b477eb8cde0" alt="" data-size="original"><br>

**Speaker** object would be created

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FQZfJIEeqScmb8JZxSqZY%2Fimage.png?alt=media\&token=e1b3b65b-891e-4539-a1a9-981ef92044d2)<br>

Adjust parameters of **Speaker** in Inspector, minimum and maximum sound **Attenuation**\
![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FhJC905glgNFme8B4BhVG%2Fimage.png?alt=media\&token=78ed846a-7da2-4096-92eb-0ade9a49699b)<br>

Create Animation or select existed. Switch to **Animation mode**.

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FJeTMwfrEbuNrZpRsOsPi%2Fimage.png?alt=media\&token=08d90c82-d5a1-4b1d-8837-642415a3d0a9)<br>

Click **Add Object** in Timeline toolbar and select created **Speaker**

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2Fz03khJalYNv1L5w1JmC2%2Fimage.png?alt=media\&token=266328cc-3537-4f58-b471-1ed7f5d728f5)<br>

**Speaker** will appeared in timeline

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2Fr7rKzbSHpr5o0TEPqNVl%2Fimage.png?alt=media\&token=fc9ba0c5-289f-4f63-b261-8ec8bb39527a)\
\
Click **Speaker** track and click **Add Animatable Parameter** icon and select **Audio Track** in object picker

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FnHDhrZ9GKD6Z8vrSZNkI%2Fimage.png?alt=media\&token=aa3192ac-7f3e-4384-ab3e-d38e7f64dacb)\
\
Click on **Audio Track** desired time position

In poped Explorer (Finder) select audio file you want

Audio Track would be filled with selected **Sound**

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FipXcz2FNOszk8bEF1azI%2Fimage.png?alt=media\&token=778173cc-2ddc-44a7-8a52-76dcfc3b77d5)<br>

Click on track in Timeline to adjust its parameters\
![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FQYk6vDliO5UxfQ5Lj5yr%2Fimage.png?alt=media\&token=9a55e51c-60c1-41fa-8506-8e3d78a74d07)<br>

Don't forger to set **Trigger** to start sound (On Launch Scene for example)\
![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FLZwRetHtKmSbZSDOIAOO%2Fimage.png?alt=media\&token=53e49292-98ee-4f62-aafc-6e810a5e400e)\
\
**To apply Sound to Animation**

Click on Add sound in Timeline toolbar\
![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FZ1PwzfcWGi572ZtnCwie%2Fimage.png?alt=media\&token=05f2f896-6821-4d8d-a3ed-47aa4a78395f)<br>

Audio track would be added in timeline\
![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FE0N7hErFb0VXJForgp7u%2Fimage.png?alt=media\&token=1da8f2a1-b5f8-4d0d-8305-4e34b64b1443)<br>

Click on Audio Track desired time position.

In poped Explorer (Finder) select audio file you want

Selected sound would be placed on timeline

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2Fg4wUsQpXVSg5BqWrNkpp%2Fimage.png?alt=media\&token=e98fb46d-5d85-4f98-94f6-a8fad83ed0ce)<br>

Also dont forget apply **Trigger** to start animation. For example **Collision trigger** for Main Character and Box (don't forget make Box Physic)\
![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FPAudW3F0fP5WDnp9dlZj%2Fimage.png?alt=media\&token=dda1b546-476a-4e9d-ba53-2ab103da9220)

\
Start **Game Mode** and check collision. Sound would be played.<br>

Know more in [Speaker](https://help.manu.co/learn/manual/speaker) chapter&#x20;
{% endhint %}
