FAQ

We recommend follow configuration for common platforms%

Windows: Requires a 64-bit processor, Windows 64 Bit or higher, Quad-core or higher, 8 Gb RAM DirectX11 support SSD

MacOS: Requires a 64-bit processor, MacOS Catalina or higher, Quad-core or higher, 8Gb RAM Metal 2 support SSD

Q: How to install MANU?

Q: MacOS gives "Fails to verify the developer "MANU.app". Do you really want to open this file?" error and won't run, what to do?

Select MANU in Applications

Perform right click on MANU application icon

Select Open

In opened window select Open

Q: How to create a new project?

Select Create project in Welcome window

In Project creation window select desired template, name your project and press Create.

Q: What type of project template should I select?

It depends on what type of game mechanics you want to do in your project. If you are the beginner, we recommend you start with Platformer Kit template, to learn basics of MANU.

Q: Where is my project located?

By default projects saving in your Documents folder. You always can change location of the project in Create project window, by clicking on a folder icon, under name of project.

Q: How to rotate the camera?

There is some methods:

By click and hold Right mouse button and moving mouse.

By hold Alt (Option) + Left mouse button and moving mouse.

By hold Alt (Option) + WASD keys

More information in the Keyboard shortcuts.

Q: How to create other 3D objects, not just boxes?

Click with Left mouse button in the right bottom corner of a icon of a Box object. In appeared popup you can select other 3D object.

Q: How to move objects through the scene?

Select needed object.

In Gizmo toggle under Mode toggle select Move icon.

In a viewport Move gizmo appears on selected object.

Move cursor on one of the Gizmo axis (Red :X, Green:Y, Z:Blue)

Click and Hold cursor on selected axis and move mouse. Object will also move along selected axis.

Also you can move object in selected plane.

Move cursor on one of the Gizmo axis on colored square between axises. (Red-Green: XY plane, Red-Blue: XZ plane, Green-Blue: YZ plane)

Click and Hold cursor on selected square and move mouse. Object will also move in selected plane.

More information learn in the Transforms chapter.

Q: How to rotate objects?

Select needed object.

In Gizmo toggle under Mode toggle select Rotate icon.

In a viewport Rotate gizmo appears on selected object.

Move cursor on one of the Gizmo axis (Red :X, Green:Y, Z:Blue)

Click and Hold cursor on selected axis and move mouse. Object will rotate along selected axis by 1 degree.

Q: How to Scale objects?

Select needed object.

In Gizmo toggle under Mode toggle select Scale icon.

In a viewport Scale gizmo appears on selected object.

Move cursor on one of the Gizmo axis (Red :X, Green:Y, Z:Blue)

Click and Hold cursor on selected axis and move mouse. Object will scale along selected axis.

Also you can scale object in selected plane.

Move cursor on one of the Gizmo axis on colored square between axises. (Red-Green: XY plane, Red-Blue: XZ plane, Green-Blue: YZ plane)

Click and Hold cursor on selected square and move mouse. Object will scale in selected plane.

More information learn in the Transforms chapter.

Q: How to move objects a certain distance?

While Move gizmo selected, there is a Snap control under gizmo toggle with two snap settings. Selecting one of them you can adjust exact step of Move gizmo.

Select the first setting and Snapping grid will appears on the Movie gizmo.

Now, while you will move selected object by grid step setting value.

Q: How to create a new material or change object's color?

Select 3D object

In object inspector select Material tab

Click on Create new material icon in the right from Select Material...

New material would be created with PBR Shader.

Q: How to group objects together?

Select object

Click right mouse button on it and open context menu

Select Group

Selected object moved to group

To add other objects in created group just Drag&Drop them in it, one by one.

For now, functionality of multiselect is not developed. Keep an eye for updates.

Q: How to light the scene?

Hover and click on Spot Light icon in main toolbar.

New lightsource created in scene.

You can adjust it's settings, such as color, intensity and range in object inspector, on the left of screen.

Q: How to change Sun color?

Select Project tab in top left corner of a screen.

Select Sun in Environment section

Q: How to make the main character not pass through created objects?

Main Character and other object can physicaly interact with other objects if they have Physics component.

To add Physics component to the object, select it and switch to Physics tab below object inspector

Set parameter Physical to YES by clicking on it

There are four types on Physical objects. But for now you may choose from three:

Static - is good for creating objects which would be static in scene, such as floor, walls, static platforms, rocks etc.

Dynamic - is good for objects which can be moved in scene naturaly like common physic objects, such as barells, light boxes, chairs, bottles etc.

Kinematic - is good for objects which would be animated and would interracting with Main Character or other scene objects, such as moving platforms, doors, enemies, traps, vehicles etc.

Know more in Physics chapter.

Q: How animate object?

Hover and click on Animation icon in main toolbar.

Animation object would be created in Scene tree

Switch to Animation mode in Mode toggle.

Timeline pannel would be appeared at the bottom of a screen

Click on the leftmost icon Timeline, Add object

In appeared Object picker select needed object to animate (Box for example)

Object to animate added to Timeline

Select Parameter to animate (Position by X for example)

Parameter Position X would be added to Timeline and first keyframe of this parameter would be added. Click on a keyframe (red dot on timeline) and change it's value from "origin" to "0".

Hover and click on Position X track around 2.0 seconds timeline position. In appeared popup enter value "2" and click outside popup.

Select keyframe at 4 seconds similar previous step and set keyframe value to "0".

Animation created. We just need to start it on the game start.

Switch Timeline tab to Trigger panel

In Trigger event popup select "On Launch Scene"

Now toggle Game Mode

You'll see the Box object (or other, if you selected it) is moving looped from position 0 (by X) to position 2 and back to 0.

Know more in Animation and Trigger chapters.

Q:How to add something in the timeline?

There to ways to add object in the timeline.

First way

Click on the leftmost icon Timeline, Add object

In appeared Object picker select needed object to animate (Box for example)

Object to animate added to Timeline

Second way

In Animation mode hover cursor on needed object (don't select it) and click right mouse button.

In appeared context menu select Add to timeline

Object added in Timeline

Q: I created an object animation, but it doesn't work when I run the game, what to do?

Several options are possible here:

  1. You didn't set trigger which start animation of object

  2. Trigger events are not get true

  3. Object have Rigidbody property set to Static or Dynamic, those Rigidbody types can't be animated

  4. Coordinates set in keyframes of object are wrong or too small

  5. You animate object outside of your field of view

Q: How to import an object?

In Edit Mode goto Main Menu (MANU logo in top left corner) next File>Import

In opened Explorer or Finder select 3D file to import. MANU supports .obj, .fbx, .dae file formats.

Q: How to add fog?

Switch to Project panel

Select Fog in Evironment and toggle it's switch Enabled.

In inspector you can choose 3 different types of fog and adjust fog range and it's color.

Q: How to enable the mouse in First and Third person?

To enable mouse look in Game Mode in First or Thrid person mode press "~" (tilda) on keyboard.

Q: How to play a sound?

To place sound in Scene

Click Speaker object in main Toolbar

Speaker object would be created

Create Animation or select existed. Switch to Animation mode.

Click Add Object in Timeline toolbar and select created Speaker

Speaker will appeared in timeline

In poped Explorer (Finder) select audio file you want

Audio Track would be filled with selected Sound

Click on Audio Track desired time position.

In poped Explorer (Finder) select audio file you want

Selected sound would be placed on timeline

Start Game Mode and check collision. Sound would be played.

Know more in Speaker chapter

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