<Create Prefab>
from the drop-down menu using the RBM
.RMB
and select <Rename prefab>
. If you rename the prefab, all instances of the same prefab will be renamed as well. <Prefab’s Name> - <Object Name>
. Let’s say you created a box that has a default object name - “Box”, you then turned it into a prefab, so your new prefab’s name is “Box - Box”. If you want to rename the left “Box” to something else, use the <Rename prefab>
option. If you want to change the object’s name, use the <Rename>
option instead. <Duplicate>
option from the drop-down menu using the RBM
. RMB
and select <Detach Prefab>
from the drop-down menu.RMB
.RMB
and select <Copy>
from the drop-down menu. Then, go to the main menu by clicking on the MANU icon, select File followed by either <New>
or <Open>
a different project you would like to paste a prefab to. After opening a different project, use RMB in the Scene tab and select <Paste>
. Note that if you use these steps to copy and paste the same prefab multiple times into a new project, each time the system will treat it as a separate prefab group instead of one group of prefabs.RMB
to <Cut>
and then <Paste>
the prefab instance into the Scene tree. This way, you will be able to synchronize animation edits with other prefabs.