<Create Prefab>from the drop-down menu using the
<Rename prefab>. If you rename the prefab, all instances of the same prefab will be renamed as well.
<Prefab’s Name> - <Object Name>. Let’s say you created a box that has a default object name - “Box”, you then turned it into a prefab, so your new prefab’s name is “Box - Box”. If you want to rename the left “Box” to something else, use the
<Rename prefab>option. If you want to change the object’s name, use the
<Duplicate>option from the drop-down menu using the
<Detach Prefab>from the drop-down menu.
<Copy>from the drop-down menu. Then, go to the main menu by clicking on the MANU icon, select File followed by either
<Open>a different project you would like to paste a prefab to. After opening a different project, use RMB in the Scene tab and select
<Paste>. Note that if you use these steps to copy and paste the same prefab multiple times into a new project, each time the system will treat it as a separate prefab group instead of one group of prefabs.
<Paste>the prefab instance into the Scene tree. This way, you will be able to synchronize animation edits with other prefabs.