# Game Flow

The Game Flow trigger detects events related to operating certain Game Flow .&#x20;

A Game Flow trigger consists of one property, Game Flow name.

Conditions are tracked by three trigger modes: Started, Continue, End.

#### How Game Flow define modes Started, Continue, End

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If Game Flow has been enabled since the launch of the game, it will remain in Continue mode until it receives a signal on its End node.

If Game Flow has been disabled since the start of the game, it will be in an undefined mode

As soon as a disabled Game Flow receives a signal on the Start node, it will go into Started mode, then it will be in Continue mode until it receives a signal on its End node.

As soon as Game Flow receives a signal on the End node, it will switch to the Ended mode.

#### Game Flow Started

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FCVGzBJ1DZc5t7q5GDK9z%2Fimage%207.png?alt=media\&token=2c1e6faf-3503-4c46-a807-21a07849775c)

Trigger activates as soon as the Game Flow receives a signal on Start node.

#### Game Flow Continue

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FHXfjJ5r96oDYpknJ9ROw%2FGroup%201566.png?alt=media\&token=8aa1a56c-709b-4bba-986e-14d7a2d24b31)

Trigger activates as soon as the Game Flow receives a signal on Start node and didn't eceives a signal on Endnode.

#### Game Flow Stop <a href="#docs-internal-guid-cdc9fe4f-7fff-3466-3617-00bc246e7a04" id="docs-internal-guid-cdc9fe4f-7fff-3466-3617-00bc246e7a04"></a>

![](https://4240499350-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lt-sE9MYKe9pZOcHwg5%2Fuploads%2FFtQHiSr4gmbGiR1NbCMD%2Fimage%209.png?alt=media\&token=b9e23dc5-7807-4692-9bec-1b43b59308f2)

Trigger activates as soon as the Game Flow receives a signal on End node.
