> For the complete documentation index, see [llms.txt](https://help.manu.co/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.manu.co/learn/manual/triggers/game-flow.md).

# Game Flow

The Game Flow trigger detects events related to operating certain Game Flow .&#x20;

A Game Flow trigger consists of one property, Game Flow name.

Conditions are tracked by three trigger modes: Started, Continue, End.

#### How Game Flow define modes Started, Continue, End

<figure><img src="/files/WiGVvHj0EZs1bC4faiek" alt=""><figcaption></figcaption></figure>

If Game Flow has been enabled since the launch of the game, it will remain in Continue mode until it receives a signal on its End node.

If Game Flow has been disabled since the start of the game, it will be in an undefined mode

As soon as a disabled Game Flow receives a signal on the Start node, it will go into Started mode, then it will be in Continue mode until it receives a signal on its End node.

As soon as Game Flow receives a signal on the End node, it will switch to the Ended mode.

#### Game Flow Started

![](/files/uoDZ8eIw7NNN8wDGxfQp)

Trigger activates as soon as the Game Flow receives a signal on Start node.

#### Game Flow Continue

![](/files/CysqbAZk5jFKbKCWHinT)

Trigger activates as soon as the Game Flow receives a signal on Start node and didn't eceives a signal on Endnode.

#### Game Flow Stop <a href="#docs-internal-guid-cdc9fe4f-7fff-3466-3617-00bc246e7a04" id="docs-internal-guid-cdc9fe4f-7fff-3466-3617-00bc246e7a04"></a>

![](/files/48h0YLCXTsoeEwJGsbLb)

Trigger activates as soon as the Game Flow receives a signal on End node.
