Game Flow
Last updated
Last updated
The Game Flow trigger detects events related to operating certain Game Flow .
A Game Flow trigger consists of one property, Game Flow name.
Conditions are tracked by three trigger modes: Started, Continue, End.
If Game Flow has been enabled since the launch of the game, it will remain in Continue mode until it receives a signal on its End node.
If Game Flow has been disabled since the start of the game, it will be in an undefined mode
As soon as a disabled Game Flow receives a signal on the Start node, it will go into Started mode, then it will be in Continue mode until it receives a signal on its End node.
As soon as Game Flow receives a signal on the End node, it will switch to the Ended mode.
Trigger activates as soon as the Game Flow receives a signal on Start node.
Trigger activates as soon as the Game Flow receives a signal on Start node and didn't eceives a signal on Endnode.
Trigger activates as soon as the Game Flow receives a signal on End node.