# Normal

Normal map is a texture map that sets the relief for the object. This map is responsible for the light relief (bumps) on the material surface. Here, the relief is imitation. In fact, there are no bumps on the material; the geometry of the object does not change. However, due to the use of the normal map the material looks bumpy.

<figure><img src="/files/OUeg1lGkdFTlEexUYIGk" alt=""><figcaption></figcaption></figure>


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