In MANU you can use an object component such as a variable to store, change and use data. A variable is a named container in which data of a certain type can be stored. You can use data of the following types:
Number - any number with a length of 6 characters excluding a dot
Boolean - a true/false value
Object - a pointer to an object
Tag - a reference to a tag
Using variables you can store, modify and retrieve data stored in them. Create and describe the properties of objects in the game.
Variable values assigned to objects can receive any animations and triggers within the scene.
The same types variables can be created and used within one animation. Such variables calls local variables.