# Variables

In MANU you can use an object component such as a variable to store, change and use data. A variable is a named container in which data of a certain type can be stored. You can use data of the following types:

* <img src="/files/7LyMiegAh1DQlLaWPPu0" alt="" data-size="line">Number - any number with a length of 6 characters excluding a dot
* <img src="/files/5p2jbifrrlCkhPvZ67TS" alt="" data-size="line">Boolean - a true/false value
* <img src="/files/ETVYuybw0dooLowk6Jsn" alt="" data-size="line">Object - a pointer to an object
* <img src="/files/UsUb1Sh1o5aMrUdOGQDm" alt="" data-size="line">Tag - a reference to a tag

![](/files/f59oiJpJp9VtpbQlJ0bl)

Using variables you can store, modify and retrieve data stored in them. Create and describe the properties of objects in the game.

Variable values assigned to objects can receive any animations and triggers within the scene.

The same types variables can be created and used within one animation. Such variables calls local variables.


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