# Collision

**Collision** consists of a group of triggers that are activated when the interaction between the objects occurs. From a dropdown list you can choose from 4 options: *No Collision, Collision Started, Collision Continue, Collision Ended*. All collision triggers have their own color Icons.

![](https://dl.dropboxusercontent.com/s/z9v0ya6wsobn1bv/007.png?dl=0)

You can change the type of collision triggers by clicking on the Icon and choosing the ones you need from a dropdown list. \
It is also possible to choose and change objects of collision by clicking on the popup menu

![](https://dl.dropboxusercontent.com/s/ibxuwqcu4touz7u/008.png?dl=0)

![](https://dl.dropboxusercontent.com/s/u4mad0py0y8d4pv/009.png?dl=0)

Note: not all objects created in the game appear in the dropdown list for collision triggers. Only objects with Physics can collide.

#### No Collision <a href="#docs-internal-guid-1ba7795e-7fff-f7f8-fe55-323d09f4e31c" id="docs-internal-guid-1ba7795e-7fff-f7f8-fe55-323d09f4e31c"></a>

No Collision is a trigger that keeps the animation playback when the objects are not in the process of interaction.

#### Collision Started

Collision Started is a trigger that is initiated when objects have just collided. This trigger captures the moment of collision itself.

#### Collision Continue

Collision Continue helps to keep the animation playback while the objects are in the process of interaction.

#### Collision Ended

Collision Ended is a trigger which captures the moment when the collision between the objects is over and launches the animation after that.


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