Create New. You can create new project from one of our templates. To know how to open the existing projects, go to Welcome Screen.
Main Menubutton with program options, Scene Tree with all the objects in the scene, the Library tab that helps to insert default objects into the scene and the Assets that represent a list of all user-created prefabs.
ALT + LMB Drag
SPACE + LMB Drag
Left arrowkeys in the Game Mode. The jumping mechanic is controlled by a
SPACEkey. To double jump, hit
SPACEtwice. To complete the wall jump, hold the
Left arrowkeys and hit
SPACE. To use the crouch mechanic, hit
C + Right arrowor
C + Left arrow. That’s all you need to know to pass this level successfully. Let’s play!
origin+180to assign the value to the following keyframe.
originvalue is equal to the current value from the scene. The use of this formula leads to the rotation of the crystal.
Main Menubutton and import the "coin_with_star_icon.obj" from your computer . To know more about how to do it, go here How to Import the Object.
Create Animation. A new animation will be created within the folder and the Timeline panel will appear at the bottom of the screen.
Add to Timeline.
Add New Animated Trackwill appear there.
0. Let’s use it for the first keyframe.
1, then, extend the track to 2 seconds and set
0as the value of position Y. To loop the animation, the end of the animation must coincide with the beginning of the animation. To enable the loop for the animation, you need to click on the Loop button.
Playbutton on the timeline to see how the animation plays. To know more about the Timeline, go here.
origin + 360. To know more about system formulas, go to Formulas. Let's set the second keyframe for 2 seconds to make this track the same length as the first one.
Add New Triggerand you will see the types of triggers that you can use to start the animation. For more information about Triggers, please refer to the Triggers section.
On Launch Scenetrigger, which means that our animation will start as soon as the game starts. Let's now launch the game and see what we've got.
Create Prefabfrom the contextual menu by right-clicking.
Duplicateoption from the contextual menu.
ALTand click on the object (without
ALT, a group of objects will be selected). To place the selected object in the center of viewport, click on
For double-click on the object on the Screen Tree.
DELETEkey or select them in the Scene Tree and choose the
Deleteoption by right-clicking. You also can copy and duplicate them in the Scene Tree.
Saveor use shortcut
CMD + Son macOS /
CTRL + Son windows.
Exportor use shortcut
CMD + Eon macOS /
CTRL + Eon windows.
Export. Wait a little bit. Congratulations you just have developed your first game in MANU. Are you ready to play?