Create New
. You can create new project from one of our templates. To know how to open the existing projects, go to Welcome Screen.Main Menu
button with program options, Scene Tree with all the objects in the scene, the Library tab that helps to insert default objects into the scene and the Assets that represent a list of all user-created prefabs.ALT + LMB Drag
SPACE + LMB Drag
F
Right arrow
and Left arrow
keys in the Game Mode. The jumping mechanic is controlled by a SPACE
key. To double jump, hit SPACE
twice. To complete the wall jump, hold the Right arrow
or Left arrow
keys and hit SPACE
. To use the crouch mechanic, hit C + Right arrow
or C + Left arrow
. That’s all you need to know to pass this level successfully. Let’s play!origin+180
to assign the value to the following keyframe. origin
value is equal to the current value from the scene. The use of this formula leads to the rotation of the crystal.Main Menu
button and import the "coin_with_star_icon.obj" from your computer . To know more about how to do it, go here How to Import the Object.Create Animation
. A new animation will be created within the folder and the Timeline panel will appear at the bottom of the screen. Add to Timeline
.Add New Animated Track
will appear there.0
. Let’s use it for the first keyframe. origin
type 0
.1
, then, extend the track to 2 seconds and set 0
as the value of position Y. To loop the animation, the end of the animation must coincide with the beginning of the animation. To enable the loop for the animation, you need to click on the Loop button. Play
button on the timeline to see how the animation plays. To know more about the Timeline, go here.origin + 360
. To know more about system formulas, go to Formulas. Let's set the second keyframe for 2 seconds to make this track the same length as the first one.Add New Trigger
and you will see the types of triggers that you can use to start the animation. For more information about Triggers, please refer to the Triggers section. On Launch Scene
trigger, which means that our animation will start as soon as the game starts. Let's now launch the game and see what we've got.Create Prefab
from the contextual menu by right-clicking.Duplicate
option from the contextual menu.ALT
and click on the object (without ALT
, a group of objects will be selected). To place the selected object in the center of viewport, click on F
or double-click on the object on the Screen Tree.DELETE
key or select them in the Scene Tree and choose the Delete
option by right-clicking. You also can copy and duplicate them in the Scene Tree.Main Menu
> File
> Save
or use shortcut CMD + S
on macOS / CTRL + S
on windows.Main Menu
> File
> Export
or use shortcut CMD + E
on macOS / CTRL + E
on windows.Export
. Wait a little bit. Congratulations you just have developed your first game in MANU. Are you ready to play?