# Manual

- [Installing MANU](/learn/manual/installing-manu.md): Guidelines for installing MANU on Windows and MacOS
- [Welcome Screen](/learn/manual/welcome-screen.md): This is a quick overview of the Welcome Screen menu in MANU Game Maker.
- [Workspace Modes](/learn/manual/workspace-modes.md): This is an overview of workspace modes in MANU Game Maker.
- [Edit Mode](/learn/manual/workspace-modes/edit-mode.md): Edit mode is a workspace where you can add objects into your game and modify their properties.
- [Animation Mode](/learn/manual/workspace-modes/animation-mode.md): Animation mode is a workspace designed to animate the existing objects in the scene and set up triggers to launch these animations.
- [Game Mode](/learn/manual/workspace-modes/game-mode.md): The game mode allows you to play and test the game.
- [Scene Panel](/learn/manual/scene-panel.md): Scenes include the environments and menus of your game. This article describes operations you can make using the Scene Panel.
- [Main Toolbar](/learn/manual/main-toolbar.md)
- [Primitives](/learn/manual/primitives.md)
- [Collider](/learn/manual/collider.md): Collider is an empty shape of the 3D object designed for purposes of physical collision detection in video games.
- [Lights](/learn/manual/lights.md)
- [Speaker](/learn/manual/speaker.md)
- [Importing 3D Objects](/learn/manual/importing-3d-objects.md): In MANU, you can import 3D objects of three kinds of format: dae, obj and fbx. The steps described below will talk you through that process.
- [Main Character](/learn/manual/main-character.md)
- [Camera](/learn/manual/camera.md)
- [Transforms](/learn/manual/transforms.md): This article covers the Transform characteristics represented in the Properties panel in the Inspector.
- [Materials](/learn/manual/materials.md)
- [Texture Maps](/learn/manual/materials/texture-maps.md)
- [Difuse/Albedo](/learn/manual/materials/texture-maps/difuse-albedo.md)
- [Alpha](/learn/manual/materials/texture-maps/alpha.md)
- [Normal](/learn/manual/materials/texture-maps/normal.md)
- [Ambient Occlusion](/learn/manual/materials/texture-maps/ambient-occlusion.md)
- [Roughness](/learn/manual/materials/texture-maps/roughness.md)
- [Metalness](/learn/manual/materials/texture-maps/metalness.md)
- [Emissive](/learn/manual/materials/texture-maps/emissive.md)
- [Basic](/learn/manual/materials/basic.md)
- [Matcap](/learn/manual/materials/matcap.md)
- [PBR](/learn/manual/materials/pbr.md)
- [Glass](/learn/manual/materials/glass.md)
- [Glow](/learn/manual/materials/glow.md)
- [Texture Tiling](/learn/manual/materials/texture-tiling.md)
- [Texture Offset](/learn/manual/materials/texture-offset.md)
- [Cast Shadow](/learn/manual/materials/cast-shadow.md)
- [Opacity type](/learn/manual/materials/opacity-type.md)
- [Opaque](/learn/manual/materials/opacity-type/opaque.md)
- [Transparency](/learn/manual/materials/opacity-type/transparency.md)
- [Cutout](/learn/manual/materials/opacity-type/cutout.md)
- [Physics](/learn/manual/physics.md): This article discusses how physics is used in MANU. You will learn what physics is, and how to apply its settings for objects in MANU when creating a video game.
- [Static Objects](/learn/manual/physics/static-objects.md): Static objects are objects that can neither move nor be moved in a game. They participate in collisions, but they do not visually respond to collisions.
- [Dynamic Objects](/learn/manual/physics/dynamic-objects.md): Dynamic objects are objects that can move and be affected by forces. For example, react to collisions with a game character or other moving objects, and follow the gravity.
- [Kinematic Objects](/learn/manual/physics/kinematic-objects.md): Kinematic objects are objects whose movement is defined by you as a game creator via animation.
- [Ghost Objects](/learn/manual/physics/ghost-objects.md): Ghost objects are objects that have no physical parameters such as mass, friction, or bounciness.
- [Disabling Object's Rigidbody](/learn/manual/physics/disabling-objects-rigidbody.md): To implement required game mechanics, you can switch off the physical body of an object in your game.
- [Collider](/learn/manual/physics/collider-1.md): The Collider of a physical game object is used to define the object's collision bounds and to detect contact with other objects.
- [Animation Timeline](/learn/manual/timeline.md)
- [Triggers](/learn/manual/triggers.md)
- [On Launch Scene](/learn/manual/triggers/on-launch-scene.md)
- [Key](/learn/manual/triggers/key.md)
- [Collision](/learn/manual/triggers/collision.md)
- [Animation](/learn/manual/triggers/animation.md)
- [State Machine](/learn/manual/triggers/state-machine.md)
- [Comparsion](/learn/manual/triggers/comparsion.md)
- [Game Flow](/learn/manual/triggers/game-flow.md)
- [Trigger](/learn/manual/triggers/trigger.md)
- [Object Enabled](/learn/manual/triggers/object-enabled.md)
- [Network](/learn/manual/triggers/network.md)
- [State Machine](/learn/manual/state-machine.md)
- [State Machine — Example](/learn/manual/state-machine/state-machine-example.md)
- [Game Flow](/learn/manual/game-flow.md)
- [Prefabs and Assets](/learn/manual/assets.md)
- [Gravity](/learn/manual/gravity.md)
- [Sky](/learn/manual/sky.md)
- [Variables](/learn/manual/variables.md)
- [Number](/learn/manual/variables/number.md)
- [Boolean](/learn/manual/variables/boolean.md)
- [Object](/learn/manual/variables/object.md)
- [Tag](/learn/manual/variables/tag.md)
- [Tags](/learn/manual/tags.md)
- [Lightmapping](/learn/manual/lightmapping.md)
- [Paint Group](/learn/manual/paint-group.md)
- [Export Game & Assets](/learn/manual/export-game-and-assets.md)
- [Export Games to MANU Marketplace](/learn/manual/export-game-and-assets/export-games-to-manu-marketplace.md)
- [Export Assets to Marketplace](/learn/manual/export-game-and-assets/export-assets-to-marketplace.md)
- [Export Game on Mobile devices](/learn/manual/export-game-and-assets/export-game-on-mobile-devices.md)
- [Export Game on disk](/learn/manual/export-game-and-assets/game-export.md): MANU allows you to export your game into a standalone desktop application for both Windows and MacOS. This article describes the steps to complete it.
- [Lightmapping](/learn/manual/lightmapping-1.md)
- [Post Processing](/learn/manual/post-processing.md)
- [Depth of Field  (DOF)](/learn/manual/post-processing/depth-of-field-dof.md)
- [Chromatic Aberrations](/learn/manual/post-processing/chromatic-aberrations.md)
- [Bloom](/learn/manual/post-processing/bloom.md)
- [Color Correction](/learn/manual/post-processing/color-correction.md)
- [Screen Space Ambient Occlusion (SSAO)](/learn/manual/post-processing/screen-space-ambient-occlusion-ssao.md)
- [Screen Space Local Reflections (SSLR)](/learn/manual/post-processing/screen-space-local-reflections-sslr.md)
