MANU
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      • Installing MANU
      • Welcome Screen
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      • Scene Panel
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        • PBR
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        • Cast Shadow
        • Opacity type
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        • Disabling Object's Rigidbody
        • Collider
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      • State Machine
        • State Machine — Example
      • Game Flow
      • Prefabs and Assets
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      • Variables
        • Number
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        • Object
        • Tag
      • Tags
      • Lightmapping
      • Paint Group
      • Export Game & Assets
        • Export Games to MANU Marketplace
        • Export Assets to Marketplace
        • Export Game on Mobile devices
        • Export Game on disk
      • Lightmapping
      • Post Processing
        • Depth of Field (DOF)
        • Chromatic Aberrations
        • Bloom
        • Color Correction
        • Screen Space Ambient Occlusion (SSAO)
        • Screen Space Local Reflections (SSLR)
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  3. Materials

Matcap

PreviousBasicNextPBR

Last updated 2 years ago

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MatCap (Material Capture) is one of the simplest materials. Along with the color, it also shows lighting and reflections.

This material is often used in game development when it is needed to minimize the resources spent. For example, MatCap is widely used in mobile games.

There are special MatCap textures for MatCap materials.

For MatCap materials, you may set up Color and Opacity type.