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  3. Triggers

Object Enabled

PreviousTriggerNextNetwork

Last updated 1 year ago

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Enabling and disabling objects through animations in a scene is a very common event in games. You can use this event in trigger conditions.

The parameters specify the object whose switching on and off is monitored by the trigger.

As in other conditions it has 3 modes

Started

The object has been disabled in the scene and is enabled

Continue

The object is enabled in the scene and continues to be enabled

Ended

The object has been enabled in the scene and has been disabled