A collider often functions as a trigger that does not behave as a solid object and allows other colliders to pass through. When a collider enters its space, a trigger will call a certain game event or animation to occur.
Unlike other Primitives in MANU, a Collider functions as a trigger that does not behave a solid object and allows other colliders to pass through. When another collider enters its space, a trigger will call a certain game event or an animation to occur. To add a collider in your game, go to the Library tab and select a collider from the suggested options below.
Collider can be used for multiple purposes in a game. Below are the examples of use cases for utilizing collider function in your games:
With colliders you can create invisible obstacles for blocking the main character’s movements.
Use a collider as a pivot point for a group of objects. To learn more about how to group objects, please refer to Scene Panel / Group (link).
Use collider to register the location of an object within the collider’s space.
It might be helpful to create one default shape collider for an object that is made of multiple meshes.
To learn more about physical colliders and their settings, please go to Physics.