# Collider

A collider often functions as a trigger that does not behave as a solid object and allows other colliders to pass through. When a collider enters its space, a trigger will call a certain game event or animation to occur.

![](https://dl.dropboxusercontent.com/s/4s5gdoh1ay0vysx/002.png?dl=0)

Unlike other Primitives in MANU, a Collider functions as a trigger that does not behave a solid object and allows other colliders to pass through. When another collider enters its space, a trigger will call a certain game event or an animation to occur. To add a collider in your game, go to the Library tab and select a collider from the suggested options below.

![](https://dl.dropboxusercontent.com/s/y5l2hip105xomcv/001.png?dl=0)

Collider can be used for multiple purposes in a game. Below are the examples of use cases for utilizing collider function in your games:

* With colliders you can create invisible obstacles for blocking the main character’s movements.&#x20;
* Use a collider as a pivot point for a group of objects. To learn more about how to group objects, please refer to Scene Panel / Group (link).
* Use collider to register the location of an object within the collider’s space.
* It might be helpful to create one default shape collider for an object that is made of multiple meshes.

To learn more about physical colliders and their settings, please go to [Physics](/learn/manual/physics/collider-1.md).


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://help.manu.co/learn/manual/collider.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
