Transforms
This article covers the Transform characteristics represented in the Properties panel in the Inspector.
Last updated
This article covers the Transform characteristics represented in the Properties panel in the Inspector.
Last updated
In MANU, the Transform tab allows you to view and control the position, rotation, and other properties of an object, in Edit Mode.
Each object in Transform stores its position, rotation, size, and scale values. These may need to be manipulated numerically. In Edit Mode it mainly allows you to enter precise coordinates for an axis.
Use this panel to either edit or display the object’s transform properties such as position, rotation, and scaling. These fields change the object’s origin coordinates.
The position is the object’s origin location in XYZ axis coordinates. The default position of a new object is either at 0-0-0 on XYZ axis in the scene or at 0-0-0 coordinates from a parent object if a new object is a child object.
Rotation is the object’s orientation, relative to the global axes and its own origin. The default rotation of an object is at 0-0-0 degrees on XYZ axes.
The Size is the dimensions of the object’s bounding box aligned with the global XYZ axes. The default dimension of an object is 1-1-1 for XYZ axes. You can constrain size proportions by selecting the respective icon next to Size.
Scale is the object’s relative scale along the local axis. For example, the Scale X value represents the scale along the local X axis. Each primitive object available in MANU’s Library (cube, sphere, etc.), when created, includes a scale of 100% in each global direction. To make the object bigger or smaller, you scale it in the desired axis.
Go to Using 3D Gizmo to Manipulate Objects to learn more about object transforms that can be applied via gizmo in MANU.