# Glow

Glow was designed specifically to create materials that should have a halo of glow. For example, you need to create lights or neon signs.

The material with this shader will glow with the color that you have chosen for it. The object will glow with a halo, but will not illuminate other objects. The object with Glow material will not be a light source.

<figure><img src="/files/DFNWwqUg6tr8aYgc3ext" alt=""><figcaption></figcaption></figure>

For Glow, you can set the Glow Threshold – the brightness of the glow from 0 to 100%. The maximum brightness of the glow will be reached at 100%. The object will glow almost white.

<figure><img src="/files/bsjDOisd3o4cnpBxmwjB" alt=""><figcaption></figcaption></figure>

You can assign a Diffuse map to this material. In this case, the object will glow with the colors that are on the texture map.

<figure><img src="/files/XveTMUmWSqbC6BrXbQv5" alt=""><figcaption></figcaption></figure>

The objects with the Glow material will have a halo of glow that will be visible even in complete darkness.


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