In MANU, you can import any 3D model to create your custom character. As noted earlier, the default Main Character is represented by a group of objects displayed in the Scene tree. It includes subgroups of Model and Animations assets within the MainCharacter Body group. The Animation subgroup includes a list of state machine animations that are triggered by a certain state of the main character. This includes the following animations: crouchIdle, crouchWalk, fallingIdle, floating, frontFlip, idle, jump, slide, toCrouch, toCrouchForward, toStand, toStandForward, walk, wallHangIdle, and wallJumpUp.