Scene Panel
Scenes include the environments and menus of your game. This article describes operations you can make using the Scene Panel.
Last updated
Scenes include the environments and menus of your game. This article describes operations you can make using the Scene Panel.
Last updated
Each Scene represents a unique level, where you can select objects, add decorations, design and build your game in pieces. Scene tree is available in all three modes - Edit, Animation, and Game modes (see Workspaces Modes).
This section introduces a general overview of the mechanics you can complete in the Scene. These mechanics include selecting objects, organizing your objects in the scene tree, performing basic operations with objects (cut, paste, delete, duplicate), and modify the default units of every scene (main camera, main camera, plane, sun, sky, gravity).
The left panel contains the Scene Tree that includes a list of all objects in the scene. To select an object in the scene tree, simply left click on it.
To select multiple objects in the Scene Tree, use CMD+LMB
for MacOS and CTRL+LMB
for Windows.
To keep your project organized, you can rename, sort objects, mark objects with color, create hierarchies, and group them in the Scene tree.
To rename objects, select one in the Scene tree, right click and select Rename
from the context menu.
To sort or rearrange the order of objects in the scene tree, drag and drop them.
In MANU, you can highlight often used objects in the Scene tree by setting a custom color to them. To do that, right click on the object from the scene tree and select a custom color from the bottom section of a contextual menu.
In MANU, you can create hierarchies by dragging one object in the scene tree into another one. The object you dragged turns into a child object
If you move the object’s parent, the child will follow it. Also, if you change the rotation of the parent’s object, the same settings will be added to its child.
Similarly to the rotation, a child object will follow the size and the scale of the parent if related changes are applied to the parent.
To create a group of objects, select an object from the scene tree you want to serve as a central pivot point for your new group. Use the right click to select the Group
option from the contextual menu.
By default, the name of the group is "Group". Rename a new group using the Rename
option from the contextual menu.
To add other objects into this group use drag & drop into the group, one by one.
Please note that in MANU you can only create a group in regard to a particular object in your scene tree. By default, the object you select to create a group off of is set up as the pivot point for the entire group. The pivot point for the group will remain the same even if you remove the pivot object from the group. Unfortunately, you won't be able to change the pivot point for the group once it's created. If you want to change the pivot point, we recommend creating a new group in regard to the object you want to serve as a pivot point.
In MANU, you can create static and dynamic objects in the Scene. Static objects are objects that do not transform in the game. Dynamic objects, on the contrary, are objects that can move, be rotated and scaled at runtime. We recommend that you mark all objects that will not be moved, rotated and scaled as Static. This action will significantly improve your game performance.
To do this, hover over the object in the Scene Tree and you will see the available options. Among these options, choose the one that marks the object as Static. After that, MANU systems will recognize this object as a Static Object.
You can mark objects as Static right away after creating them if you do not plan to transform them in any way. Or you can do it before exporting your game, when you already know exactly which objects will remain still in the game. This feature will help you to optimize your game: it will work more stable and faster and more GPU resources will be available for other functions.
Use a Scene tree to perform basic operations with objects and create prefabs. These operations include Duplicate, Cut, Copy, Paste and Delete. To call a menu with these operations, use right click on the object from the scene tree. To review a list of hotkeys to complete basic operations, go to Keyboard Shortcuts.
Prefab allows you to create, configure, and store an object complete with all its components, property values, and child objects as a reusable asset. To create a prefab, select Create Prefab
from the contextual menu. To learn more about operations with Prefabs go to Assets / Create Prefab.
Each Scene in MANU includes the following default units: