# Changelog

### MANU-1.1.3-alpha (October **25**, 2021)

**Fixes and improvements:**

* Project files are now being put in one .tar package while exporting to MacOS from Windows
* Fixed rare interface font issues on some MacBook computers

### MANU-1.1.2-alpha (July 9, 2021)

**Fixes and improvements:**

* &#x20;Fixed some occasional game exporting malfunctions

### MANU-1.1.1-alpha (May 13, 2021)

**Fixes and improvements:**

* Fixed the issue with UI panel ‘Transform’ freezing sometimes while switching between objects
* Fixed some issues leading to sudden client crashes

### MANU-1.1.0-alpha (April 22, 2021)

**Win/Mac desktop export** **Custom main character and its animation support**

**3D models skins and its animation support**

**PBR (Physics-Based Rendering) support**&#x20;

**Game prefab support and ability to clone and/or change parameters of multiple objects**&#x20;

**New UI of MANU Video Game Maker**&#x20;

**New ‘Welcome’ window UI**

**Innovative trigger system**

* Ability to tune and combine settings of animation launch for in-game or player event
* Ability to clone animation launch condition or animation itself
* Support of keyboard input for triggers
* Animation launch when user Start/Stop/Continue another animation or animations
* Animation launch when user Start/Stop/Continue main character state machine settings
* Support of ‘No Collision’ trigger type
* Ability to enable or disable triggers
* Tuning of user settings of game objects in timeline

**Animation workflow development and improvement:**

* Ability to combine animations in timeline to make another single fragment of animation
* Ability to Drag and drop game objects order in timeline
* Ability to enable/disable animation in timeline
* New settings ‘Offset’ and ‘Tiling’ for animation materials
* Ability to tune lighting brightness
* Users are now able to tune sound volume of animation
* Tuning of animation physics settings

**Support of ‘Ghost’ type of physical object**

**Users are now able changer parameters of multiple objects simultaneously**

**Added grid and Move by step and Rotate by step grid functions**

**Users are now able to set color markers in project nodes to simplify navigation**&#x20;

**It is now possible to change/reimport game objects in the projects and keep all the settings of previous objects**

**Users are now able to set custom parameters for game objects, both numerical and logical**

**Improved formula editor, including highlight of syntaxis and autocomplete support**

**Added smart auto volume settings, depending on camera (listener) position**

**Improved game camera workflow and control**

**Added recording of project log to simplify polishing**

**Other fixes and improvements:**

* Fixed rendering speed
* Fixed memory leaks
* Animation system optimization
* Main character workflow optimization
* Physics workflow optimization

### MANU-1.0.2-alpha (August 17, 2020)

🛠 **Fixes:**

* We've eliminated issues with heavy memory leaks when the Main Character is selected in the Edit Mode.
* You can now create as many keyframes as you want and won't run into any mismatches amongst them.
* Fixed bugs with gizmo - it no longer disappears when you leave the Game Mode. – Dynamic Objects no longer disappear.
* Validated Camera Limits to avoid the use of inverted values.
* Fixed Undo-Redo and Duplicate operations to ensure this feature responds to all changes made in the scene.
* Hotkey (CTRL + S) no longer affects Camera settings.
* Fixed crash issues caused by the following operations: window resize, switching between modes, character modifications, physics and graphics calculations, and memory leaks.

💎 **Improvements:**

* The Physics Tab becomes visible by default when the collider edit tool is selected.
* Changes in the Transform Panel are now re-calculated instantly in the 3D view.

### MANU-1.0.1-alpha (June 2, 2020)

**📢 WHAT'S NEW?**

* Now shared textures will be applied automatically across different models and materials.
* We've implemented the update system into the launcher window, that will inform you, when the new version is available, and what features or fixes will be delivered with the update.
* MANU is now fully portable: all required libraries are included, so you don't need to install them.
* All lists work much faster now, especially, when you need to collapse or expand them.
* The Scene Tree is now using more icon types to separate various objects, so it will be easier to add proper objects to the timeline.
* Unsupported or broken models will not cause crashes: Instead, MANU will warn you about the specific issue.
* From now on, global objects Sun and Sky can be added to the animation from the Scene Tree.
* All values typed in keyframes will be applied automatically.
* Groups can now be ungrouped.
* A horizontal scroll is now supported in all panels.
* Retarget is now limited to the supported features of the specific object type.
* Overall performance and stability are now improved.


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