Fixes and improvements:
Fixed some occasional game exporting malfunctions
Fixes and improvements:
Fixed the issue with UI panel ‘Transform’ freezing sometimes while switching between objects
Fixed some issues leading to sudden client crashes
Win/Mac desktop export Custom main character and its animation support
3D models skins and its animation support
PBR (Physics-Based Rendering) support
Game prefab support and ability to clone and/or change parameters of multiple objects
New UI of MANU Video Game Maker
New ‘Welcome’ window UI
Innovative trigger system
Ability to tune and combine settings of animation launch for in-game or player event
Ability to clone animation launch condition or animation itself
Support of keyboard input for triggers
Animation launch when user Start/Stop/Continue another animation or animations
Animation launch when user Start/Stop/Continue main character state machine settings
Support of ‘No Collision’ trigger type
Ability to enable or disable triggers
Tuning of user settings of game objects in timeline
Animation workflow development and improvement:
Ability to combine animations in timeline to make another single fragment of animation
Ability to Drag and drop game objects order in timeline
Ability to enable/disable animation in timeline
New settings ‘Offset’ and ‘Tiling’ for animation materials
Ability to tune lighting brightness
Users are now able to tune sound volume of animation
Tuning of animation physics settings
Support of ‘Ghost’ type of physical object
Users are now able changer parameters of multiple objects simultaneously
Added grid and Move by step and Rotate by step grid functions
Users are now able to set color markers in project nodes to simplify navigation
It is now possible to change/reimport game objects in the projects and keep all the settings of previous objects
Users are now able to set custom parameters for game objects, both numerical and logical
Improved formula editor, including highlight of syntaxis and autocomplete support
Added smart auto volume settings, depending on camera (listener) position
Improved game camera workflow and control
Added recording of project log to simplify polishing
Other fixes and improvements:
Fixed rendering speed
Fixed memory leaks
Animation system optimization
Main character workflow optimization
Physics workflow optimization
We've eliminated issues with heavy memory leaks when the Main Character is selected in the Edit Mode.
You can now create as many keyframes as you want and won't run into any mismatches amongst them.
Fixed bugs with gizmo - it no longer disappears when you leave the Game Mode. – Dynamic Objects no longer disappear.
Validated Camera Limits to avoid the use of inverted values.
Fixed Undo-Redo and Duplicate operations to ensure this feature responds to all changes made in the scene.
Hotkey (CTRL + S) no longer affects Camera settings.
Fixed crash issues caused by the following operations: window resize, switching between modes, character modifications, physics and graphics calculations, and memory leaks.
The Physics Tab becomes visible by default when the collider edit tool is selected.
Changes in the Transform Panel are now re-calculated instantly in the 3D view.
📢 WHAT'S NEW?
Now shared textures will be applied automatically across different models and materials.
We've implemented the update system into the launcher window, that will inform you, when the new version is available, and what features or fixes will be delivered with the update.
MANU is now fully portable: all required libraries are included, so you don't need to install them.
All lists work much faster now, especially, when you need to collapse or expand them.
The Scene Tree is now using more icon types to separate various objects, so it will be easier to add proper objects to the timeline.
Unsupported or broken models will not cause crashes: Instead, MANU will warn you about the specific issue.
From now on, global objects Sun and Sky can be added to the animation from the Scene Tree.
All values typed in keyframes will be applied automatically.
Groups can now be ungrouped.
A horizontal scroll is now supported in all panels.
Retarget is now limited to the supported features of the specific object type.
Overall performance and stability are now improved.