# Texture Tiling

Tiling is the way of duplicating the same texture/image on the material.  This setting changes the material look.

By default, the object is wrapped in a material with a texture which scale is equal to the one that is loaded into the game engine. The images on the object will clearly match all the faces and scale of the loaded/imported texture map.

Tiling allows us to scale up and down the size of the texture that we assign to the object.

<figure><img src="/files/JStEUG3icrJfKPsIJxbI" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/a1DsZ24oERCvoX7lnjaP" alt=""><figcaption></figcaption></figure>

The scale increases or decreases in proportion to the texture coordinates (UV coordinates). By setting the appropriate coordinates, you can adjust the texture image, so it will look the way you need.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://help.manu.co/learn/manual/materials/texture-tiling.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
