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Texture Tiling

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Last updated 2 years ago

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Tiling is the way of duplicating the same texture/image on the material. This setting changes the material look.

By default, the object is wrapped in a material with a texture which scale is equal to the one that is loaded into the game engine. The images on the object will clearly match all the faces and scale of the loaded/imported texture map.

Tiling allows us to scale up and down the size of the texture that we assign to the object.

The scale increases or decreases in proportion to the texture coordinates (UV coordinates). By setting the appropriate coordinates, you can adjust the texture image, so it will look the way you need.