MANU
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        • State Machine — Example
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        • Export Games to MANU Marketplace
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        • Export Game on Mobile devices
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      • Lightmapping
      • Post Processing
        • Depth of Field (DOF)
        • Chromatic Aberrations
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        • Screen Space Ambient Occlusion (SSAO)
        • Screen Space Local Reflections (SSLR)
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  2. Manual
  3. Materials
  4. Texture Maps

Alpha

PreviousDifuse/AlbedoNextNormal

Last updated 2 years ago

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Alpha texture is responsible for transparency/translucency, as well as for irregularities on the object. This texture will designate which areas of the object will be transparent or irregular (this is done using gradation). Alpha texture will be useful if you need to show materials damaged by corrosion or rust . This texture also might be helpful to show paint residues on the material.