This project introduces the object and animation settings you could use to create a pick-up mechanic in your game.
The project contains a pick-up group in the scene tree that includes a cylinder and a collision collider.
Three types of animations were applied in this sample project:
- 1.Pick-Up Mechanic - it makes a coin disappear when the main character picks it up.
- 2.Pick-Up Rotation - it makes the coin rotate by Y axis.
- 3.Additional Pick-Up Effects - it includes settings for additional effects, such as sound, coin’s movement and change of scale.
Please use the guidelines below if you would like to apply these settings in your game.