FAQ
Last updated
Last updated
We recommend follow configuration for common platforms%
Windows: Requires a 64-bit processor, Windows 64 Bit or higher, Quad-core or higher, 8 Gb RAM DirectX11 support SSD
MacOS: Requires a 64-bit processor, MacOS Catalina or higher, Quad-core or higher, 8Gb RAM Metal 2 support SSD
Select MANU in Applications
Perform right click on MANU application icon
Select Open
In opened window select Open
Select Create project in Welcome window
In Project creation window select desired template, name your project and press Create.
It depends on what type of game mechanics you want to do in your project. If you are the beginner, we recommend you start with Platformer Kit template, to learn basics of MANU.
By default projects saving in your Documents folder. You always can change location of the project in Create project window, by clicking on a folder icon, under name of project.
There is some methods:
By click and hold Right mouse button and moving mouse.
By hold Alt (Option) + Left mouse button and moving mouse.
By hold Alt (Option) + WASD keys
More information in the Keyboard shortcuts.
Click with Left mouse button in the right bottom corner of a icon of a Box object. In appeared popup you can select other 3D object.
Select needed object.
In Gizmo toggle under Mode toggle select Move icon.
In a viewport Move gizmo appears on selected object.
Move cursor on one of the Gizmo axis (Red :X, Green:Y, Z:Blue)
Click and Hold cursor on selected axis and move mouse. Object will also move along selected axis.
Also you can move object in selected plane.
Move cursor on one of the Gizmo axis on colored square between axises. (Red-Green: XY plane, Red-Blue: XZ plane, Green-Blue: YZ plane)
Click and Hold cursor on selected square and move mouse. Object will also move in selected plane.
More information learn in the Transforms chapter.
Select needed object.
In Gizmo toggle under Mode toggle select Rotate icon.
In a viewport Rotate gizmo appears on selected object.
Move cursor on one of the Gizmo axis (Red :X, Green:Y, Z:Blue)
Click and Hold cursor on selected axis and move mouse. Object will rotate along selected axis by 1 degree.
Select needed object.
In Gizmo toggle under Mode toggle select Scale icon.
In a viewport Scale gizmo appears on selected object.
Move cursor on one of the Gizmo axis (Red :X, Green:Y, Z:Blue)
Click and Hold cursor on selected axis and move mouse. Object will scale along selected axis.
Also you can scale object in selected plane.
Move cursor on one of the Gizmo axis on colored square between axises. (Red-Green: XY plane, Red-Blue: XZ plane, Green-Blue: YZ plane)
Click and Hold cursor on selected square and move mouse. Object will scale in selected plane.
More information learn in the Transforms chapter.
While Move gizmo selected, there is a Snap control under gizmo toggle with two snap settings. Selecting one of them you can adjust exact step of Move gizmo.
Select the first setting and Snapping grid will appears on the Movie gizmo.
Now, while you will move selected object by grid step setting value.
Select 3D object
In object inspector select Material tab
Click on Create new material icon in the right from Select Material...
New material would be created with PBR Shader.
Select object
Click right mouse button on it and open context menu
Select Group
Selected object moved to group
To add other objects in created group just Drag&Drop them in it, one by one.
For now, functionality of multiselect is not developed. Keep an eye for updates.
Hover and click on Spot Light icon in main toolbar.
New lightsource created in scene.
You can adjust it's settings, such as color, intensity and range in object inspector, on the left of screen.
Select Project tab in top left corner of a screen.
Select Sun in Environment section
Main Character and other object can physicaly interact with other objects if they have Physics component.
To add Physics component to the object, select it and switch to Physics tab below object inspector
Set parameter Physical to YES by clicking on it
There are four types on Physical objects. But for now you may choose from three:
Static - is good for creating objects which would be static in scene, such as floor, walls, static platforms, rocks etc.
Dynamic - is good for objects which can be moved in scene naturaly like common physic objects, such as barells, light boxes, chairs, bottles etc.
Kinematic - is good for objects which would be animated and would interracting with Main Character or other scene objects, such as moving platforms, doors, enemies, traps, vehicles etc.
Know more in Physics chapter.
Hover and click on Animation icon in main toolbar.
Animation object would be created in Scene tree
Switch to Animation mode in Mode toggle.
Timeline pannel would be appeared at the bottom of a screen
Click on the leftmost icon Timeline, Add object
In appeared Object picker select needed object to animate (Box for example)
Object to animate added to Timeline
Select Parameter to animate (Position by X for example)
Parameter Position X would be added to Timeline and first keyframe of this parameter would be added. Click on a keyframe (red dot on timeline) and change it's value from "origin" to "0".
Hover and click on Position X track around 2.0 seconds timeline position. In appeared popup enter value "2" and click outside popup.
Select keyframe at 4 seconds similar previous step and set keyframe value to "0".
Animation created. We just need to start it on the game start.
Switch Timeline tab to Trigger panel
In Trigger event popup select "On Launch Scene"
Now toggle Game Mode
You'll see the Box object (or other, if you selected it) is moving looped from position 0 (by X) to position 2 and back to 0.
There to ways to add object in the timeline.
First way
Click on the leftmost icon Timeline, Add object
In appeared Object picker select needed object to animate (Box for example)
Object to animate added to Timeline
Second way
In Animation mode hover cursor on needed object (don't select it) and click right mouse button.
In appeared context menu select Add to timeline
Object added in Timeline
Several options are possible here:
You didn't set trigger which start animation of object
Trigger events are not get true
Object have Rigidbody property set to Static or Dynamic, those Rigidbody types can't be animated
Coordinates set in keyframes of object are wrong or too small
You animate object outside of your field of view
In Edit Mode goto Main Menu (MANU logo in top left corner) next File>Import
In opened Explorer or Finder select 3D file to import. MANU supports .obj, .fbx, .dae file formats.
Switch to Project panel
Select Fog in Evironment and toggle it's switch Enabled.
In inspector you can choose 3 different types of fog and adjust fog range and it's color.
To enable mouse look in Game Mode in First or Thrid person mode press "~" (tilda) on keyboard.
To place sound in Scene
Click Speaker object in main Toolbar
Speaker object would be created
Create Animation or select existed. Switch to Animation mode.
Click Add Object in Timeline toolbar and select created Speaker
Speaker will appeared in timeline
In poped Explorer (Finder) select audio file you want
Audio Track would be filled with selected Sound
Click on Audio Track desired time position.
In poped Explorer (Finder) select audio file you want
Selected sound would be placed on timeline
Start Game Mode and check collision. Sound would be played.
Know more in Speaker chapter
To change color of the object adjust Albedo Tint parameter.
To learn more explore Materials chapter.
You can use Move and Rotate gizmos to set lightsource in desired position.
Change Sun Color parameter in object inspector to the right.
Now click on Rigidbody parameter value
Hover on object in Timeline and click on "+" icon on it. Animatable Parameter selector would popup.
Click on the Loop control in Timeline panel. Animation loop is toggled now.
In Trigger panel click on Add Trigger button
Adjust parameters of Speaker in Inspector, minimum and maximum sound Attenuation
Click Speaker track and click Add Animatable Parameter icon and select Audio Track in object picker
Click on Audio Track desired time position
Click on track in Timeline to adjust its parameters
Don't forger to set Trigger to start sound (On Launch Scene for example) To apply Sound to Animation
Click on Add sound in Timeline toolbar
Audio track would be added in timeline
Also dont forget apply Trigger to start animation. For example Collision trigger for Main Character and Box (don't forget make Box Physic)