Network
Network triggers use events that occur during network game. To use network triggers, the network game mode must be enabled and objects with the network component enabled must be present.
Before learning about network triggers, we recommend that you study the Network section of this documentation
Network triggers monitor the following events:
Net Client Master - monitors the event related to the transfer of functions of the main network computer in the game, which is called Master
Net Client Join - monitors events related to the connection of network game clients.
Net Mode Enabled - monitors events related to enabling and disabling network mode.
Net Object Athority - monitors events related to obtaining the authority of game objects
Net Error - monitors network errors
Net Client Master
Net Client Master In the parameters of this trigger you can specify which client will be monitored for receiving Master:
Any Client - any client of the network game
Local Client - local client, current player
Remote Client - remote client, game partners.
Net Client Master Started
The joined client has become a Master
Net Client Master Continue
The joined client has become and continues to be a Master
Net Client Master Ended
Client was and is no longer a Master
Net Client Join
Net Client Master In the parameters of this trigger you can specify which client will be monitored for Joining:
Any Client - any client of the network game
Local Client - local client, current player
Remote Client - remote client, game partners.
Net Client Joined
Client joins the game
Net Client Joined Continue
Client joined and remains joined to the game
Net Client Leave
Client has joined the game and has leave the game
Net Mode Enabled
Net mode enabling by animating network object.
This condition have no parameters or objects.
Net Mode Enabled Started
Net Mode has been enabled
Net Mode Enabled Continue
Net Mode has been enabled and continues to be enabled
Net Mode Enabled Ended
Net Mode has been enabled and is disabled
Net Object Athority
The monitoring parameter specifies the object to which the authority can be passed. The object must have a network component for its selection to be available.
Net Object Athority Started
The object has obtained the authority
Net Object Athority Continue
The object has obtained the authority and continues to be with it
Net Object Athority Ended
The object had authority and has been removed or transferred to another object
Net Error
The trigger has no parameters and is triggered when network errors occur
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